Campaign Activities

Between adventures, characters can spend their time (and money!) in many ways beyond resting and recovering from wounds. High-level options include:

  • Mercantile Ventures — buying trade goods where they’re cheap and hauling them to where they’re dear.
  • Hijinks — roguish operations: carousing, smuggling, spying, stealing, and other underworld work.
  • Magical Research — spell research, item creation, and stranger workings.
  • Domains — claiming, ruling, and developing territory.
  • Congregations — gathering and ministering to the faithful.

Stub — to expand: the full menu of activities with high-level descriptions, plus links to detailed rules pages for each.