Campaign Activities
Between adventures, characters can spend their time (and money!) in many ways beyond resting and recovering from wounds. High-level options include:
- Mercantile Ventures — buying trade goods where they’re cheap and hauling them to where they’re dear.
- Hijinks — roguish operations: carousing, smuggling, spying, stealing, and other underworld work.
- Magical Research — spell research, item creation, and stranger workings.
- Domains — claiming, ruling, and developing territory.
- Congregations — gathering and ministering to the faithful.
Stub — to expand: the full menu of activities with high-level descriptions, plus links to detailed rules pages for each.