Belt of the Giant
Artifice 4 Type: transmogrification Range: touch Duration: 3 turns
Belt of the Giant
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Infusion — see Artifice for the rules and the Infusion List for the full list.
This infusion imbues an ordinary belt with the power of giants.
The wearer of the belt gains +2 to melee attack throws and deals an additional die of damage with every melee or thrown attack that deals physical damage. If his attack already deals a set of damage dice, it deals an additional set of damage dice with every melee or thrown attack (e.g. 4d6 instead of 2d6) that deals physical damage. The damage dealt becomes extraordinary if it was not already. The recipient also gains a +8 bonus to Dungeonbashing proficiency throws and doubles his normal carrying capacity.
The belt provides none of its benefits to creatures larger than man-sized. This spell cannot be combined with any other magical effects that influence strength or size, but it does stack with the recipient’s normal bonus or penalty from Strength — a weak character who is enchanted with this spell has the strength of a weak giant, while a very strong character would gain the strength of a very strong giant!