Hammer of the Gods

Artifice 6Type: transmogrification, movement
Range: touchDuration: 1 turn

Hammer of the Gods

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Infusion — see Artifice for the rules and the Infusion List for the full list.

When applied to a war hammer, this infusion grants immense power. If not already magical, the hammer gains a +2 magical enhancement. Otherwise, its enhancement increases by +1. Additionally, the hammer deals +1d6 extraordinary electrical damage with each successful attack. Furthermore, if the wielder uses the hammer as a thrown weapon, it will return to his hands at the start of his next initiative. Finally, if the wielder “throws” the hammer but does not let go, he can fly at a combat speed of 120’ per round or exploration speed of 360’ per round.

The enchanted weapon does not grant its abilities to creatures greater than man-sized.