Helm of Insect Control

Artifice 2Type: enchantment
Range: touchDuration: 1 turn / concoctor level

Helm of Insect Control

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Infusion — see Artifice for the rules and the Infusion List for the full list.

By means of this infusion, a touched ordinary helmet or skullcap is imbued with the power to bewitch insects and other vermin. All creatures of the vermin type with fewer than 2 HD that approach within 5’ of the helm’s wearer act as if they are bewitched by the wearer. No saving throw is permitted unless the helm’s wearer mistreats the creatures in some way.

The helm provides no special powers to communicate with the affected creatures. At the Judge’s discretion, the creatures may be directed towards specific tasks with gestures and miming. Otherwise, they simply attempt to defend the wearer of the helm, bring him food, or otherwise aid him in the ways that make the most sense to them.