Knockout Gas
Artifice 1 Type: enchantment Range: thrown Duration: 1 turn/concoctor level
Knockout Gas
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Infusion — see Artifice for the rules and the Infusion List for the full list.
This infusion is embedded with a pellet of zinc. When thrown against a creature or surface, the infusion is applied to the zinc pellet and billows out into a 10’ diameter sphere of a drowsiness-inducing gas. Living creatures with fewer than 5 HD within the area must save versus Paralysis or begin slumbering for the duration.
A slumbering creature is helpless, blind, deaf, and mute. Attacking, damaging, or moving a slumbering creature awakens it, but normal noise does not until the duration expires.