Mask of Phantasms
Artifice 3 Type: illusion Range: self Duration: 6 turns
Mask of Phantasms
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Infusion — see Artifice for the rules and the Infusion List for the full list.
This infusion imbues a mask, veil, or similar face covering with the power to surround its wearer with 1d4 illusory duplicates of themself upon donning it. Once created, the duplicates separate from the wearer and cluster around them. Thereafter, the duplicates move through each other as well as the real wearer more or less constantly, making it impossible for most creatures to determine which is real. The duplicates mimic the wearer’s actions, pretending to cast spells, drink potions, levitate, and so on, just as the wearer does. The duplicates always look exactly like the wearer at every moment.
Enemies attempting to attack or cast spells upon the wearer will always hit a duplicate instead. Any attack against a duplicate destroys it, whether the attack throw is successful or not; likewise, attack spells cast directly upon a duplicate will destroy it, with no saving throw allowed. Area-effect spells are not cast directly on the wearer and thus appear to affect all duplicates exactly as they affect the wearer; for instance, if the wearer is subjected to a fireball, all their duplicates will appear to be injured just as the wearer was. Sweep attacks against the wearer must target all of the remaining duplicates, treating each as a separate target.