Master Keys
Artifice 4 Type: transmogrification Range: touch Duration: 6 turns + 1 turn/concoctor level
Master Keys
This page is still in progress.
Infusion — see Artifice for the rules and the Infusion List for the full list.
This infusion imbues a set of thieves’ tools with magical power to masterfully pick mechanical locks, even in the hands of a novice. A user who is not proficient in Lockpicking may attempt to pick locks as though he had a Lockpicking proficiency throw of 10+. If the wielder is already proficient in Lockpicking, he gains a +10 bonus to his Lockpicking proficiency throws. When hastily picking a lock, he only botches on an unmodified roll of 1 (instead of 1-3), and he never botches when methodically picking a lock, as if he had the Lockpicking Expertise proficiency. If the user already had that proficiency, he no longer botches even when attempting to hastily pick a lock.
The master keys grant no benefit to a user who is larger than man-sized.