Pheromones of Fear
Artifice 6 Type: enchantment Range: thrown Duration: 30 rounds
Pheromones of Fear
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Infusion — see Artifice for the rules and the Infusion List for the full list.
This infusion is embedded with a pellet of copper. When thrown against a creature or surface, the infusion is applied to the copper pellet and billows out into a 10’ radius of fear toxin. Living creatures within the area must make a Paralysis save or become frightened for the duration.
A frightened creature cannot attack, cast spells, or speak (except to scream in stark terror). A frightened creature will run from the source of its fear at full speed for the duration of the spell. If the creature cannot flee, it will cower in terror. An engaged creature that is frightened will cower in terror until it is able to disengage with defensive movement.
Cowering creatures suffer -2 to AC and cannot attack, cast spells, move, or take any other actions until the effect ends.