Quantum Dice
Artifice 2 Type: detection, esoteric Range: touch Duration: instantaneous
Quantum Dice
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Infusion — see Artifice for the rules and the Infusion List for the full list.
This infusion imbues a set of bone dice or runes with the ability to predict whether a particular course of action will bring about good or bad results. The dice must be rolled, or bones cast, immediately when this infusion is applied, or it has no effect. The judge secretly makes a throw of 7+ (or a magic research throw for the concoctor, whichever is more favorable). If the throw succeeds, the dice accurately predict whether the considered course will lead to good or bad results within the next 3 turns. If the throw fails, the dice will be false or misleading if possible.