Repair Light Damage
Artifice 2 Type: healing Range: touch or thrown Duration: instantaneous
Repair Light Damage
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Infusion — see Artifice for the rules and the Infusion List for the full list.
This infusion imbues a touched automaton or construct (but not an undead) with self-healing powers, repairing it of 1d6+1 damage. This infusion can be thrown at a damaged construct if desired, but requires a ranged attack throw to hit.
Reversed, this infusion becomes inflict light damage, and deals 1d6+1 extraordinary acidic damage to a (non-undead) construct or automaton with a successful attack throw (melee if the infusion is applied by touch, ranged if it is thrown).
Father of the Forged Memorial Rule: Reforged are considered constructs rather than humanoids only for the purposes of repair and inflict damage infusions.