Repair Moderate Damage

Artifice 3Type: healing
Range: touch or thrownDuration: instantaneous

Repair Moderate Damage

This page is still in progress.

Infusion — see Artifice for the rules and the Infusion List for the full list.

This infusion imbues a touched automaton or construct (but not an undead) with self-healing powers, repairing it of 2d6 damage. This infusion can be thrown at a damaged construct if desired, but requires a ranged attack throw to hit.

Reversed, this infusion becomes inflict moderate damage, and deals 2d6 extraordinary acidic damage to a (non-undead) construct or automaton with a successful attack throw (melee if the infusion is applied by touch, ranged if it is thrown).

The source document says "inflict light damage" here, matching Repair Light Damage's reverse rather than its own level. Corrected here to "inflict moderate damage" pending confirmation — flag if that's wrong.