Repair Serious Damage
Artifice 6 Type: healing Range: touch or thrown Duration: instantaneous
Repair Serious Damage
This page is still in progress.
Infusion — see Artifice for the rules and the Infusion List for the full list.
This infusion imbues a touched automaton or construct (but not an undead) with self-healing powers, repairing it of 2d6+concoctor level damage. This infusion can be thrown at a damaged construct if desired, but requires a ranged attack throw to hit.
Reversed, this infusion becomes inflict serious damage, and deals 2d6 + concoctor level extraordinary acidic damage to a (non-undead) construct or automaton with a successful attack throw (melee if the infusion is applied by touch, ranged if it is thrown).
The source document says "inflict light damage" here, matching Repair Light Damage's reverse rather than its own level. Corrected here to "inflict serious damage" pending confirmation — flag if that's wrong.