Shaped Charge

Artifice 5Type: blast
Range: touchDuration: special

Shaped Charge

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Infusion — see Artifice for the rules and the Infusion List for the full list.

By means of this infusion, the concoctor attaches embeds a small metal disc into a structure. Then, the concoctor chooses a set amount of time (in rounds or tunrs) of up to one hour. At the end of the elapsed time, the infusion rips into the structure, dealing 10d4 + 40 structural HP of damage (x5 against wooden structures). A commander, steward, maintenance crew, or other appropriate defender of the structure that discovers the shaped charge before it is discharged may attempt a saving throw versus Blast to avoid the effect.

If the target structure is destroyed, each creature on or within it must make a Blast saving throw. If the save fails, the creature suffers 5d6 extraordinary bludgeoning damage from collapsing rubble. If the save succeeds, the creature suffers half that damage.