Shockwave

Artifice 5Type: blast, elemental (air)
Range: thrownDuration: instantaneous

Shockwave

This page is still in progress.

Infusion — see Artifice for the rules and the Infusion List for the full list.

This infusion is embedded with a pellet of titanium. When thrown against a creature or surface, the infusion applies to the pellet and releases a powerful shockwave in a 10’ radius sphere. Creatures caught in the area must make a save versus Blast. Creatures that fail suffer 1d6/concoctor level extraordinary electrical damage and immediately fall prone. Creatures that successfully save take half damage and remain standing.