Veil of the Ghost
Artifice 6 Type: transmogrification Range: touch Duration: 6 turns + 1 turn/concoctor level
Veil of the Ghost
This page is still in progress.
Infusion — see Artifice for the rules and the Infusion List for the full list.
This infusion imbues a veil, mask, or similar garment with the power to render its wearer incorporeal. As a free action at the start of his initiative, the wearer may become incorporeal or return to his normal, corporeal form, and may do so as many times as he likes for the duration.
While incorporeal, the wearer and all equipment worn or carried by him become formless, weightless, and unable to interact with physical objects except through attacks, spells, or special abilities. He can pass through terrain, walls, and other obstacles freely, although he cannot see into or through such obstacles unless some other ability permits it.
The incorporeal wearer is immune to mundane damage. Natural and non-magical weapons always deal mundane damage against him, even if the attacker would otherwise deal extraordinary damage. However, if the wearer has 4 HD or less, silver weapons deal extraordinary damage against him.