Delay Death

Divine 5Type: esoteric, healing
Range: touchDuration: special

Delay Death

Spell — see Magic and Spells for the rules and the Spell Index for the full list.

This spell extends the time period available to prevent a critically wounded, grievously wounded, or mortally wounded living recipient from dying. A critically wounded creature normally will die unless healed to 1 hp within one day; if delay death is cast on the creature, the time is extended to one week. A grievously wounded creature normally will die unless healed to 1 hp within one turn; with delay death, the time is extended to one day. A mortally wounded creature normally will die unless healed to 1 hp within one round; with delay death, the time is extended to one hour. Delay death cannot aid a creature which has been instantly killed, nor does it heal permanent wounds suffered. If cast on a healthy creature (with 1 hp or more), delay death has no effect at all; it cannot “prevent” death.