Comet Throw
Warcraft technique Type: movement + blast Range: touch (burst 10’ radius) Duration: instantaneous
Comet Throw
Warcraft technique — see Magic and Spells for the rules and the Technique Index for the full list.
Apprentice — The warlord seizes a creature or object within reach and hurls it towards another target with extreme force. He may throw one creature or object of up to 40 stone up to 20’; an attack throw is required to grab and throw an unwilling creature. A successful attack throw is also required to aim the throw. If both attack throws are successful, each creature involved in the impact takes bludgeoning damage based on the size of the thrown creature or object (as listed on the table below). Additionally, all creatures within 10’ of the point of impact suffer 1d6 extraordinary seismic damage.
Initiate — As apprentice, but the the thrown creature or object may weight as much as 200 stone, and impact pressure deals 4d6 extraordinary seismic.
Journeyman — As apprentice, but the the thrown creature or object may weight as much as 2,000 stone, and impact pressure deals deals 6d6 extraordinary seismic.
Master — As journeyman, and the impact pressure deals up to 8d6 extraordinary seismic. If the warlord hurls his erstwhile projectile at a structure rather than a creature, that structure 10d4+40 extraordinary seismic structural damage (x5 to wooden structures).
Grand Master — As master, but the burst deals 10d6 extraordinary seismic damage, and a structure struck this way is obliterated, suffering 250 extraordinary seismic structural damage, or half that if a ruler or custodian succeeds at a Blast save to reduce the damage.
Damage by weight — the collision itself
Flung Creature’s Weight Damage Dealt Up to 4 stone (≤80 lbs) 1d6 4 stone to 8 stone (81 – 160 lbs) 2d6 9 stone to 15 stone (161 – 300 lbs) 3d6 (5’ radius) 16 stone to 30 stone (301 – 600 lbs) 4d6 (10’ radius) 31 stone to 60 stone (601 – 1,200 lbs) 5d6 (15’ radius) 61 stone to 120 stone (1,201 – 2,400 lbs) 6d6 (15’ radius) 121 stone to 240 stone (2,401 – 4,800 lbs) 8d6 (15’ radius)
Creatures or objects flung into walls or other hard surfaces suffer bludgeoning damage, and deal bludgeoning damage to whatever they strike, based on the flung weight as shown above. Large flung things also deal damage to an area around their point of impact; creatures in that area can avoid all damage with a successful Blast saving throw, but creatures actually struck cannot. Damage from flung things converts into shp at a rate of 1 shp per 5 points of damage.