Tornado Throw

Warcraft techniqueType: movement + blast
Range: touchDuration: instantaneous

Tornado Throw

This page is still in progress.

Warcraft technique — see Magic and Spells for the rules and the Technique Index for the full list.

Apprentice — The warlord becomes like a whirlwind, flinging the creatures nearest him. He may throw two creatures he can touch. An attack throw is required against an unwilling target, and an unwilling creature that is is allowed a saving throw versus Spells to resist. A creature that fails is thrown up to 20’ in a direction of the warlord’s choice. A creature weighing more than 40 stone (including its equipment) cannot be thrown by this effect.

If the warlord wishes to fling a target into another creature, or onto a specific hard-to-reach location (such as a balcony or pit), he must make another successful attack throw. Creatures flung into walls or other hard surfaces will suffer bludgeoning damage. Creatures will also deal bludgeoning damage to whatever they strike. The amount of damage is based on the flung creature’s weight, as shown on the adjoining table. Large flung creatures also deal damage to an area of effect around their point of impact. Creatures in this area can avoid all damage with a successful Blast saving throw, but creatures actually struck by the flung object cannot. Damage from flung creatures converts into shp at a rate of 1 shp per 5 points of damage.

Additionally, creatures and objects within 5’ of the warlord must make a Blast saving throw or be blown back by the force off his movements:

  • Tiny creatures and objects on the ground are knocked prone and pushed back 1d4 x 10 feet, taking 1d4 points of nonlethal mundane bludgeoning damage. Tiny creatures and objects in the air are pushed back 2d6 x 10 feet and take 2d6 points of nonlethal mundane bludgeoning damage.
  • Small creatures and objects on the ground are knocked prone by the force of the wind. Small creatures or objects in the air are knocked back 1d6x10 feet.
  • Man-sized creatures and objects on the ground suffer no effects. Man-sized creatures or objects in the air are pushed back 1d6x5 feet.

Initiate — As apprentice, but a creature struck by the warlord’s attack throw is no longer allowed a saving throw to resist being flung.

Journeyman — As initiate, but the warlord may now attempt to fling three creatures, and each may weigh as much as 200 stone.

Master — As journeyman, but the warlord may throw a maximum of four creatures rather than three.

Grand Master — As master, but the warlord may throw up to ten creatures rather than four.

Damage by weight

Flung Creature’s WeightDamage Dealt
Up to 4 stone (≤80 lbs)1d6
4 stone to 8 stone (81 – 160 lbs)2d6
9 stone to 15 stone (161 – 300 lbs)3d6 (5’ radius)
16 stone to 30 stone (301 – 600 lbs)4d6 (10’ radius)
31 stone to 60 stone (601 – 1,200 lbs)5d6 (15’ radius)
61 stone to 120 stone (1,201 – 2,400 lbs)6d6 (15’ radius)
121 stone to 240 stone (2,401 – 4,800 lbs)8d6 (15’ radius)

If the warlord wishes to fling a creature into another creature, or onto a specific hard-to-reach location (such as a balcony or pit), he must make another successful attack throw. Creatures flung into walls or other hard surfaces suffer bludgeoning damage, and deal bludgeoning damage to whatever they strike, based on the flung creature’s weight as shown above. Large flung creatures also deal damage to an area around their point of impact; creatures in that area can avoid all damage with a successful Blast saving throw, but creatures actually struck cannot. Damage from flung creatures converts into shp at a rate of 1 shp per 5 points of damage.