Bane-Rune

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Divine 1 Type: transmogrification

Range: Touch Duration: 1 turn

This spell inscribes a baleful glyph on to the target weapon or weapons touched. A maximum of 20 arrows, 2 tiny melee weapons, or 1 small, medium, or large melee weapon can be affected with each casting. The affected weapon or weapons are temporarily enhanced to the equivalent of a magic weapon +2 against a particular type of creature. The type of creature is chosen by the caster when the spell is cast: animals, beastmen, constructs, dragons, giants, humanoids (excluding beastmen), incarnations, monstrosities (excluding dragons), oozes, plants, undead, or vermin. Weapons that are already magic instead gain an additional +1 against the type of creature while the spell is in effect. Bane-rune cannot stack with itself.