Battering Ram

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Arcane 2 Type: blast, elemental (earth)

Range: 120’ Duration: instantaneous

This spell smashes a target with an invisible battering ram. The target must be made of wood or stone, be larger than man-sized, and have at least 1 structural hit point. Common targets are battlements, doors, walls, war machines, and vessels. It cannot target areas of open ground. It can only target an interior floor of wood or stone if the caster is at least one story above the floor.

The battering ram deals extraordinary seismic structural damage, 1d4 to a stone target or 1d4x5 to a wooden one — sufficient to knock down an oak door, break off a parapet, etc. The impact of the battering ram blasts shards of stone or splinters of wood from the target in a 5’ radius. Each creature in the area of effect must make a Blast saving throw. If the save fails, the creature suffers 1d6 piercing damage per caster level (maximum 5d6). If the save succeeds, the creature suffers half that damage.