Bewitch Beast

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Divine 2 Type: enchantment

Range: 90’ Duration: indefinite

This spell can bewitch a living animal target. The target must make a Spells saving throw. If the target or its allies are being threatened or attacked by the caster or his allies when the spell is cast, it receives a +5 bonus on its saving throw. If the save succeeds, the spell has no effect. If the save fails, the target is bewitched. The effect is identical to that of beguile humanoid, above.

Once in effect, the bewitchment lasts until dispelled or until the animal makes a successful Spells saving throw. The bewitched animal receives a saving throw to break the spell each day if it has 9 HD or more, every week if it has 5 – 8 HD, and every month if it has fewer than 5 HD.

This spell does not grant the caster any special means of communication with the affected animal; if combined with speak with beasts, this spell becomes significantly more useful. A bewitchment can be detected with discern bewitchment but cannot be detected with discern magic.

Once the spell ends, the affected animal will be hostile to the caster if it was forced to risk its life without fair reward or otherwise harmed or maltreated. A bewitched animal that was used kindly might remain neutral or friendly (Judge’s discretion).