Bewitch Crowd

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Arcane 3 Type: enchantment

Range: 90’ Duration: indefinite

This spell can bewitch any living humanoid targets with fewer than 2 HD situated within a 20’ diameter sphere centered on a target point. Each target in the sphere must make a Spells saving throw. If the target or its allies are being threatened or attacked by the caster or his allies when the spell is cast, it receives a +5 bonus on its saving throw. If the save succeeds, the spell has no effect. If the save fails, the target is bewitched. The effect is identical to that of beguile humanoid.

Once in effect, the bewitchments lasts on each creature until dispelled or until it makes a successful Spells saving throw against the spell. A bewitched creature receives another Spells saving throw each day if it has an Intellect of 13 or greater, each week if it has an Intellect of 9 – 12, or each month it its Intellect is 8 or less. A bewitchment can be detected with discern bewitchment but cannot be detected with discern magic.

Once the spell ends, the affected humanoid(s) will be hostile to the caster if it was asked to risk its life without fair reward or otherwise harmed or maltreated. A bewitched humanoid that was treated kindly and respectfully might remain neutral or friendly (Judge’s discretion).