Bloody Flux

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

This spell is considered contraband in Sair.

Arcane 2, Divine 3 Type: death

Range: 120’ Duration: indefinite

This spell can inflict a bloody flux on a living target. The target must make a Death saving throw. If the save succeeds, the spell has no effect. If the save fails, the target begins vomiting blood. A vomiting creature cannot take any actions or speak (though it can defend itself). At the start of its initiative, the vomiting creature suffers 1d12 extraordinary necrotic damage from its gory retching, then makes another Death saving throw. If the save succeeds, the spell ends. If the save fails, the target continues vomiting. The bloody flux continues until the effect is dispelled, the creature dies, or the creature successfully saves. The caster does not need to concentrate to maintain the effect.