Clairaudiency
Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.
Arcane 3, Divine 3 Type: detection
Range: 90’ Duration: 12 turns
This spell enables the caster to hear the sounds in another area through the ears of a living target in that area. The spell can be cast in one of two ways:
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The caster can specify a point in space in a given direction and distance, up to a maximum of 90’ away. The point does not need to be in line of sight. The closest living creature to that point within 90’ of the caster becomes the target. If there is no living creature within 90’ of the caster, the spell automatically fails.
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The caster can specify a living creature in range and line of sight. That creatures becomes the target of the spell.
The target does not receive a saving throw and is unaware that it is being used by the caster. Once If the target moves out of range of the caster, the caster can no longer hear sounds through its ears but can choose another target in this case. Otherwise, once per turn, the caster can choose another target for the spell, using either of the methods above, thereby enabling multiple locations to be heard.
The caster must concentrate to use clairaudiency**,** and he cannot hear sounds through his own ears while doing so. However, the spell does not end if he stops concentrating, so he can revert to hearing with his own ears, if necessary, then resume concentration thereafter. Clairaudiency does not function through barriers of lead or gold but is otherwise unaffected by intervening material.
If the caster has a familiar, his familiar is always considered to be in range for purposes of clairaudiency, with only a barrier of gold or lead being able to block him from hearing through its ears.