Clairaudiency, Greater
Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.
Arcane 6, Divine 6 Type: detection
Range: 500 miles Duration: concentration
This spell enables the caster to hear the sounds in another area through the ears of a selected type of living creatures, such as bats, hawks, or rats. The caster must specify the direction and approximate distance, up to a maximum of 500 miles away, of the first creature he wishes to clairaudiently contact. If there is no appropriate creature in that area, the next closest creature of the appropriate type will be contacted instead.
The target does not receive a saving throw and is unaware that it is being used by the caster. If the target moves out of range of the caster, the caster can no longer hear sounds through its ears but can choose another target in this case. Otherwise, once each turn, the caster can choose another target for the spell, thereby enabling multiple locations to be heard. Greater clairaudiency does not function through barriers of lead or gold but is otherwise unaffected by intervening material.
The caster must concentrate to use clairaudiency**,** and he cannot hear sounds through his own ears while doing so. The spell ends when he stops concentrating. This spell is difficult to cast, taking one full turn, and is so draining that it can be used but once per day.