Cloud of Poison
Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.
Arcane 4 Type: elemental (air), wall
Range: special Duration: 6 turns
This spell draws together a cloud of poison from the foul miasmas of the atmosphere. Because the spell draws its power from natural miasmas, it can only be cast outdoors or in a ventilated room. The cloud is 30’ in diameter and spreads out from the caster’s fingertips. Each round thereafter, at the start of the caster’s initiative, the cloud moves 20’ away from the caster. The cloud of poison is heavier than air and will sink down holes or slide downhill; it is broken up by trees or thick vegetation.
Any creature that begins its initiative in or enters the cloud of poison must make a Death saving throw. If the save fails, the creatures dies if it has fewer than 5 Hit Dice and takes 1 extraordinary poisonous damage if it has 5 HD or more. If the save succeeds, the creature takes 1 extraordinary poisonous damage. (Creatures of 5 HD or more thus always just take 1 extraordinary poisonous damage). The cloud persists until it is dispelled by magic, dispersed by strong winds, or 6 turns elapse.