Cone of Frost
Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.
Arcane 3 Type: blast, elemental (water)
Range: 0’ Duration: instantaneous
This spell conjures a cone of freezing water 60’ long and 30’ wide stretching from the caster’s hands. Each creature within the cone must make a Blast saving throw. If the save fails, the creature suffers 1d4 extraordinary cold damage per caster level. If the save succeeds, the creature suffers half that damage.
The cone of frost can also damage structures in its area of effect. It deals up to 1d4 extraordinary cold structural damage per caster level to wooden structures and one-third that damage to stone structures. (It might deal less if the structure is not entirely in its area of effect.) Any non-magical fires (burning pitch, campfires, torches, etc.) within the cone are automatically extinguished.