Create Chasm

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Arcane 3 Type: elemental (earth), wall

Range: 90’ Duration: perpetual

This spell causes a 500 square foot area of earth within range to collapse into a 10’ deep chasm. The chasm can be created underfoot of creatures if desired. Each creature in the area of effect must make a Blast saving throw. If the save succeeds, the creature leaps to the nearest safe point. If the save fails, the creature falls into the chasm, suffering 1d6 bludgeoning damage if not otherwise protected (e.g. by flight or levitation). Unattended objects automatically fall into the chasm. Create chasm can only affect volumes of soil, sand, silt, clay, or uncut, unworked rock. The spell does not function on worked stone, wood, cement, concrete, metal, or magical material.

The chasm created by this spell can be re-filled manually. Otherwise, the chasm lasts until the spell is dispelled or until the caster dies or decides to stop sustaining it at the start of his turn. When the spell ends, if the chasm has not been filled manually, the earth bubbles upward violently and reforms. Each creature within the chasm must make a Blast saving throw. If the save succeeds, the creature is safely deposited on the surface. If the save fails, the creature suffers 1d6 extraordinary seismic damage from the roiling tremor before being deposited on the surface and knocked prone.