Delay Death

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Divine 5 Type: esoteric, healing

Range: touch Duration: special

This spell extends the time period available to prevent a critically wounded, grievously wounded, or mortally wounded living recipient from dying. A critically wounded creature normally will die unless healed to 1 hp within one day; if delay death is cast on the creature, the time is extended to one week. A grievously wounded creature normally will die unless healed to 1 hp within one turn; with delay death, the time is extended to one day. A mortally wounded creature normally will die unless healed to 1 hp within one round; with delay death, the time is extended to one hour. Delay death cannot aid a creature which has been instantly killed, nor does it heal permanent wounds suffered. If cast on a healthy creature (with 1 hp or more), delay death has no effect at all; it cannot “prevent” death.