Discern Evil
Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.
Divine 1 Type: detection
Range: 45’ Duration: 3 turns (24 hours)
This spell allows the caster to discern whether areas, creatures, and objects within range and line of sight are evil. If so, the caster sees a sinister crimson glow emanating from the area, creature, or object. Only the caster sees the glow. Areas are considered evil if they are sinkholes of evil. Creatures are considered evil if they are enchanted creatures (e.g. summoned monsters or undead) of Chaotic alignment or if they have evil intentions towards the caster. Normal characters, even if Chaotic, are not detected by this spell unless they have actively evil intentions against the caster. Objects are considered evil if they are enchanted with or can be used to cast death spells, reversed healing spells, and/or necromancy spells, excluding death spells that exclusively target undead. Other objects might qualify as evil, too (Judge’s discretion). Poisons, physical traps, and natural animals are neither good nor evil, so they are not discerned.
Reversed, this spell becomes discern good (sometimes called “discern victim” by its users). The caster sees a bright cobalt glow emanating from the area, creature, or object. Areas are considered good if they are pinnacles of good. Creatures are considered good if they are enchanted creatures of Lawful alignment or if they have good intentions towards the caster. Objects are considered good if they are blessed or if they are enchanted with or can be used to cast Lawful divine magic. Certain other objects might also qualify as good (Judge’s discretion).