Earth’s Wave

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Arcane 2 Type: blast, elemental (earth)

Range: 0’ Duration: 1 round

This spell causes the earth to swell into a heaving wave 5’ wide and tall that travels 120’ away from the caster along the ground in any desired direction. Any creature in the wave’s path must make a Blast saving throw. Creatures gain a +4 bonus to the saving throw per size category larger than man-sized. If the save fails, the creature suffers 2d6 extraordinary seismic damage and is knocked prone. If the save succeeds, the creature suffers half that damage but retains its footing.

A wave of earth can only be brought forth along an area of soil, sand, silt, clay, or uncut, unworked rock. A wave cannot be conjured on an area of worked stone, wood, cement, concrete, metal, or water deeper than 5’, and if it encounters such an area, it immediately comes to a halt.