Flaming Sphere

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Divine 2 Type: blast

Range: 60’ Duration: concentration, up to 1 round / level

This spell creates a burning globe of fire, 5’ in diameter, rolling in whichever direction you point and burning those whom it strikes. The sphere moves 30 ft per round. If it enters a space with a creature, it stops moving and deals 2d6 magical fire damage to that creature (save vs. Blast for half). It ignites flammable substances and illuminates the same area a torch would. The sphere instantly winks out if you lose concentration or if it exceeds the spell’s range.