Kindle Flame

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Arcane 1, Divine 1 Type: blast, elemental (fire)

Range: 15’ Duration: instantaneous

This spell can cause one or more target objects to burst into flame. The target objects can be wet but must be readily flammable. Readily flammable objects include bits of kindling, sticks of wood, clothing, hair, and cloth, but not flesh. All of the target objects must be within a single 5’ diameter sphere. The caster can select which objects within the spell’s area of effect are ignited. In most cases this spell is used to light campfires in adverse weather, etc.

If the spell is used to set a creature’s clothes or hair on fire, or otherwise to cause harm to a creature, the affected creature must make a Blast saving throw. If the save succeeds, the spell has no effect. If the save fails, the creature begins burning. Burning creatures suffer 1d8 mundane fire damage at the start of their initiative each round until the flames go out. It takes one full round of rolling on the ground or being immersed in water to extinguish the flames. Unless the object ignited is quite large, the flames burn out naturally in 1d4+1 rounds.

The reverse of this spell, quench flame, instantly extinguishes the fire on one or more objects within range. All of the affected objects must be within a single 5’ diameter sphere.