Levitation

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Arcane 2 Type: movement

Range: 180’ Duration: 3 turns

This spell allows the caster to move a recipient creature or object of up to a specified weight vertically through the air within range. (If the caster is the recipient, the range is measured from his location when he casts the spell.) The caster can levitate up to 6 stone per caster level. A creature must be willing to be levitated. A levitating creature can carry its normal load (possibly including another creature), but the extra weight counts against the caster’s maximum weight. An object must be unattended or possessed by a willing creature.

In order to move the recipient, the caster must concentrate. The concentrating caster can move the recipient up to 20’ up or down each round on the caster’s initiative. The caster does not need to maintain concentration to sustain the spell. For instance, he can concentrate for one round to move the recipient 20’ up, take another action the following round, and then resume moving the recipient the subsequent round. The caster can change the target of levitation on each round that he concentrates, if desired.

The caster cannot move the recipient horizontally. However, if the recipient is a creature, it can still move by, e.g. clambering along the face of a cliff or pushing against a ceiling to move laterally, doing so at half its ordinary speed.

A levitating creature that makes an attack throw is penalized due to its instability and becomes increasingly unstable as it continues to attack. The first attack throw has a -1 attack penalty, the second a -2 penalty, and so on, to a maximum penalty of -5. If the caster spends a full round concentrating on stabilizing the creature, the penalty is reduced back to -1. (A concentrating caster can thus maintain a levitating archer at a -1 penalty from round to round.) A levitating creature can cast spells or use items or special abilities that do not require an attack throw without any penalty.

If the recipient is up in the air, and either the duration expires, the spell is dispelled, the affected creature or object is loaded beyond what the caster can telekinetically support, or the caster begins concentrating on a new target, the recipient will immediately plummet from the air.