Locate Animal or Plant
Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.
Divine 1 Type: detection
Range: 180’ Duration: 6 turns
This spell reveals the direction and approximate distance to the closest specimen of a particular type of animal or plant within range. The spellcaster must name the specific type of animal or plant he wishes to locate. If no specimens of the desired type of animal or plant are within range, the caster senses nothing. If a specimen comes into range later in the duration of the spell, either because the caster moved or the specimen did, the caster will learn the direction and distance at that time. A locate animal or plant spell is not blocked by earth, stone, or wood, but can be blocked by even a thin sheet of lead or gold (in which case the caster senses nothing). The spell will locate normal or giant-sized animals, but not intelligent creatures, monstrosities such as owlbeasts or wyverns, or oozes. The animal or plant gets no saving throw. This spell is most often used to find special rare plants; a character using this spell receives a +4 bonus on Naturalism proficiency throws to find the named healing herb or poisonous plant, or on proficiency throws to forage or hunt for food.