Magic Carpet
Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.
Arcane 4 Type: movement
Range: touch Duration: 1 turn/caster level
This spell transforms a target carpet, rug, tapestry, or other woven object into a flying vehicle. The target object must be at least 4’ x 6’ in size and can be up to 10’ x 15’.
Once enchanted, the magic carpet can be steered through the air by the caster on his initiative. Steering the magic carpet is easier than riding a horse and does not require Driving or Riding proficiency. If no passenger is carried, or only one man-sized passenger, the carpet can move with an encounter speed of 300’ per turn. If two or three man-sized passengers are carried, the carpet can move with an encounter speed of 240’ and 180’ per turn, respectively. No more than three man-sized creatures, or a total of 60 stone, can be carried on the magic carpet. The magic carpet can hover in place at any altitude.
The caster cannot cast spells while the magic carpet is moving but can cast spells if the magic carpet is hovering. Passengers capable of casting spells can do so from the magic carpet provided they remain stationary on the carpet. The magic carpet is immune to area of effect attacks or spells but creatures on the carpet are affected by them normally. If a creature on the carpet takes bludgeoning or seismic damage, it must make a Paralysis saving throw. If the save fails, the creature falls off the carpet. If the save succeeds, the creature remains stationary on the carpet. If the magic carpet is itself the target of an attack, treat it as having an AC of 0 and a number of hit points equal to the caster’s. When the duration expires, or if the magic carpet is ever dispelled or destroyed or starts carrying more than four man-sized creatures or 60 stone, the magic carpet will plummet from the air.