Necromantic Invulnerability

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Arcane 6 Type: necromancy

Range: self Duration: 1 hour/caster level

This spell makes the caster preternaturally difficult to kill. Suffused with necromantic energies, the caster could have his lung pierced, his throat cut, his arms cut off, or his skull bashed in, and still not die! In game terms, anytime the caster is reduced to 0 or fewer hit points, the caster gets to immediately roll 1d20+1d6 on the Mortal Wounds table. Apply the usual modifiers for Hit points and Constitution, but instead of the modifiers for Treatment and Timing applies his caster level as a bonus. Record the result of any permanent wounds as usual. However, regardless of any permanent wound, the caster is then immediately restored to 1 hp without need for bed rest. A character protected by necromantic invulnerability can only be actually killed if he is slain while helpless by an unengaged combatant, or if he is disintegrated or slain by necrotic damage.