Phoenix Aura

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Divine 6 Type: blast, elemental (fire)

Range: self Duration: 1 round/caster level or instantaneous

This spell surrounds the caster with an aura of elemental fire to a 5’ radius. The caster is not harmed by the phoenix aura itself, but any creatures or objects that begin their initiative in or enter the recipient’s aura suffer 1d6 points of extraordinary fire damage. The phoenix aura lasts for one round per level of the caster or until the caster triggers an explosion (see below), whichever comes first.

On his initiative, in lieu of moving and attacking, the caster can amplify the phoenix aura into an explosion that affects all creatures within 10’ of the caster (excluding himself). Each affected creature must make a Blast saving throw. If the save fails, the creature suffers 4d6 extraordinary fire damage plus an additional 1d6 extraordinary fire damage per round left in the spell’s duration. If the save succeeds, the creature takes half that damage.