Repair Disfigurement and Disability
Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.
Divine 4 Type: healing
Range: touch (120’) Duration: instantaneous
This spell can heal a character of a single permanent wound, such as a lost limb, disfiguring scar, or shattered spine. Despite this spell’s beneficial results, tampering with the body and soul is never without risk. Each time a character benefits from repair disfigurement and disability, he must roll on the Tampering with Mortality table and apply these results.
The reverse of this spell, cause disfigurement and disability, can cause a permanent wound in a living creature. The target receives a Death saving throw. If the save fails, the target must immediately roll on the Mortal Wounds table and suffer the result listed under Permanent Wounds Suffered. When rolling on the Mortal Wound table, the only modifier that applies is the target’s CON modifier. The target does not suffer from the results listed in the Condition & Recovery column. If the save succeeds, the spell has no effect. Lawful casters can only use cause disfigurement and disability with great justification, such as legally-mandated judicial punishment.