Sanctuary

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Divine 1 Type: esoteric, protection

Range: touch Duration: 2 rounds + 1 round/caster level

This spell protects the recipient from aggression. Any enemy attempting to attack the recipient must make a Spells saving throw. If the save succeeds, the spell has no effect on that enemy. If the save fails, the enemy cannot attack the recipient. It does not lose its attack and can attack another creature instead. An enemy that is casting a spell, using a special ability, or wielding an item that produces an area of effect does not need to save to be able to include the recipient in the area of effect. If the recipient makes an attack, engages an enemy, or casts a spell that harms enemies, the spell immediately ends. The recipient can decide not to engage opponents in order to avoid ending the spell.