Spiritual Weapon
Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.
Divine 2 Type: blast, esoteric
Range: 45’ Duration: 1 round/level
This spell causes a weapon made of pure force to spring into existence, attacking any foe chosen by the divine spellcaster within range once per round. It deals 1d6 extraordinary luminous damage per strike, +1 point per three caster levels (maximum of +4). It uses the caster’s normal attack throws. If the spiritual weapon goes beyond the spell range, the caster loses sight of it, or the caster ceases to direct it, the weapon disappears. The weapon cannot be attacked or harmed by physical attacks, but can be dispelled or disintegrated. The spiritual weapon will be of a type appropriate to the caster and his deity.