Summon Weather
Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.
Arcane 5, Divine 6 Type: elemental (air), esoteric
Range: special Duration: 1 week
This spell summons weather to the spellcaster’s location, changing the temperature, precipitation, and wind in a three-mile radius around the caster (one 6-mile hex on a regional map). The summoned weather must be of a natural and routine type that regularly occurs in that location at that time of year. The spell is usually employed to end weather conditions that are unnatural or extraordinary for the location and time. For instance, the caster might summon a rainstorm to relieve an unseasonable drought with rain or might summon a warm and cloudless sky to bring an end to an unusually severe thunderstorm. Freak weather (such as snow in summer) cannot be summoned. Natural disasters (such as blizzards, hurricanes, typhoons, or tornados) can be summoned but only in locations and at times where they occur regularly, and the caster has no control over the exact manifestation of the disaster. For instance, a caster in “tornado country” could summon a tornado, but he could not control exactly where it appeared and what path it took. This complex spell requires one turn to cast, and the summoned weather gradually arrives over the course of the turn.