Sunflare

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Arcane 2, Divine 4 Type: blast, elemental (fire)

Range: 180’ Duration: instantaneous

This spell calls down a column of sunfire 40’ in height and 20’ in diameter at a target point. Each creature within the area of effect must make a Blast saving throw. If the save fails, the creature suffers 3d6 extraordinary luminous fire damage. If the save succeeds, the creature suffers half that damage. Sunflare deals double damage against undead creatures.

The sunflare can also damage structures in its area of effect. It deals up to 3d6 extraordinary luminous fire structural damage to wooden structures and one-third that damage to stone structures. (It might deal less if the structure is not entirely in its area of effect.) The sunflare causes combustibles to ignite.

Because it relies on the power of the sun, this spell can only be cast if the caster is standing in direct sunlight. If this spell is targeted at a point indoors or underground, the sunflare will strike the ceiling or surface above the desired area of effect. If the damage caused to an interposing barrier shatters or breaks through it, the sunflare will continue beyond the barrier in order to attain its full volume.