Telekinesis

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Arcane 5 Type: movement

Range: 180’ Duration: 1 turn per level

This spell can enable the caster to move a target creature or object of up to a specified weight in any direction through the air within range. (If the caster is the recipient, the range is measured from his location when he casts the spell.) The caster can telekinetically move up to 6 stone per caster level.

If the caster targets a willing recipient, an unattended object, or an object possessed by a willing creature, the spell automatically moves the target. If the caster targets an unwilling creature, or an object possessed by an unwilling creature, the creature must make a Spells saving throw. If the save fails, the target can be moved. If the save succeeds, the target cannot be moved this round, but the caster can try again on the same or another target on his next initiative.

To move the affected creature or object, the caster must concentrate. The concentrating caster can move the affected creature up to 20’ in any direction each round on the caster’s initiative, including on the round he cast the spell. The caster does not need to maintain concentration to sustain the spell. For instance, he can concentrate for one round to move the recipient 20’ up, take another action the following round, and then resume moving the recipient the subsequent round. The caster can change the target of telekinesis on each round that he concentrates, if desired. However, if he stops moving an unwilling creature, then wants to move the creature again later, the creature receives a new saving throw to resist being moved.

If the affected creature or object is up in the air, and either the duration expires, the spell is dispelled, the affected creature or object is loaded beyond what the caster can telekinetically support, or the caster begins concentrating on a new target, the affected creature or object will immediately plummet from the air.