Teleportation

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Arcane 5 Type: movement

Range: touch Duration: instantaneous

This spell instantly teleports a target creature, along with whatever it is carrying or wearing, to a destination of the caster’s choice. If the target is willing, it is automatically teleported when touched. If the target is unwilling, it must make a Spells saving throw when touched. If the save fails, the target is teleported. If the save succeeds, the target resists being teleported.

Teleportation is notoriously inaccurate and dangerous, and only the desperate or reckless use it often. The chance of the spell working correctly depends on how familiar the caster is with the intended destination. The more familiar the caster, the better the chance of the spell working correctly. For purposes of the spell, there are four degrees of familiarity. The caster is considered intimately familiar with places he has regularly inhabited for many years, such as his own residence or his childhood home. The caster is considered familiar with places he can currently see or places he has visited repeatedly in recent memory, such as a favorite tavern or place of worship. The caster is considered somewhat familiar with places he has personally visited at least twice or scried on for at least an hour. The caster is considered vaguely familiar with places he has personally visited just once, has briefly scried, or has only seen rendered in art or by illusion.

Caster FamiliarityOn TargetOff TargetLost
Intimately Familiar01 – 9596 – 9900
Familiar01 – 8081 – 9091 – 00
Somewhat Familiar01 – 5051 – 7576 – 00
Vaguely Familiar01 – 3031 – 6566 – 00

To determine how well the teleportation works, roll d% and consult the table.

If the result is On Target, the teleported creature arrives at the intended destination at ground level in a suitable and open point. If the result is Off Target, the teleported creature arrives 1d10 x 10 feet away from the intended destination in a random direction. If this location already be occupied by solid matter, the creature is instantly killed; if this location is above the ground, the creature immediately plummets to earth. If the result is Lost, the teleported creature does not arrive at all. Whether such hapless creatures are disintegrated, trapped forever in some other sphere of existence, or transported to some distant time and place is a matter of debate among the wise. Under no circumstances can a caster intentionally teleport himself or another creature off target, into thin air, or into solid matter.