Torpor

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

This spell is considered contraband in Sair.

Arcane 6, Divine 6 Type: esoteric, necromancy

Range: touch Duration: indefinite

The caster puts an undead target into a pseudo-sleep of indefinite duration. In order to be placed into torpor, the creature must be in its tomb, coffin, sarcophagus, ossuary, or other final resting place. If the target creature is a willing recipient, the torpor automatically occurs when the creature is touched. If the creature is an unwilling target, it must make a Death saving throw when it is touched and only enters torpor on a failure.

While in torpor, undead creature such as zombies, mummies, and liches do not suffer physical decay, while hungering undead such as ghouls or vampires do not need to feed. An undead creature is awakened from torpor if its final resting place is disturbed. The caster can set other conditions; a common condition is a particular alignment of the stars or outer planes. An awakened undead may choose to return to torpor if it resolves the reason for its awakening within one hour (6 turns) or it may remain awake.