Wall of Corpses

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

This spell is considered contraband in Sair.

Arcane 6 Type: necromancy, wall

Range: 180’ Duration: 2 turns

This spell conjures a horrific barrier formed of writhing, animated corpses into existence for the duration of the spell. The wall of corpses is 1’ thick and can be as large as 1,200 square feet. It can be shaped in any manner and to any dimensions the caster desires provided the entire wall is within the spell’s range. For instance, it might be a straight wall 120’ long and 10’ high, or a protective circle 10’ high with a 10’ radius. The wall of corpses cannot be evoked so that it appears where objects or creatures already are.

Upon beholding a wall of corpses, creatures must make a Paralysis saving throw. If the saving throw succeeds, the creature is immune to the effects of beholding the wall. If the saving throw fails, the creature begins faltering. The condition lasts until the wall is dispelled or until the creature no longer beholds the wall. If the creature beholds the wall again, it must save again if not already immune. Any creatures starting their initiative or moving to within 5’ of the wall are attacked as if from a readied attack by a zombie (see the ACKS II Monstrous Manual).

A counterspell, dispel magic, or a disintegration spell can destroy a wall of corpses immediately. A wall of corpses can also be damaged by normal or magical attacks dealing damage of any type except necrotic. The wall has AC 4 and 10 hp per caster level, and saves as a fighter of caster level. A crusader or other character capable of turning undead can attempt to turn the wall as if it were an Infernal creature. If the turning throw succeeds, the corpses within lose their animating force, rendering the wall merely an inert, fleshy barrier for the duration of the turning. If the turning throw succeeds with a D (destroyed) result, the wall is instantly destroyed. If not otherwise destroyed or dispelled, the wall vanishes in 2 turns.