Water Walking
Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.
Divine 3 Type: elemental (water), movement
Range: 45’ Duration: 6 turns + 1 turn/caster level
This spell allows the recipient to walk on water as if it were solid, dry land. While walking on water, the recipient can still attack creatures in or beneath the surface of the water, but cannot swim or submerge itself without ending the spell effect. The caster must be man-sized or smaller when the spell is cast or it fails to work.