Weave Water

Spell — see Magic and Spellcasting for the rules and the Spell Index for the full list.

Arcane 4, Divine 6 Type: elemental (water), wall

Range: 180’ Duration: 2 turns

This spell allows the caster to manipulate an existing volume of water into a different shape. In order to weave fire the caster must concentrate. The concentrating caster can move up to 1,200 cubic feet of water by up to 120’ each combat round. The caster does not need to maintain concentration to sustain the spell. For instance, he can concentrate for one round to weave water, take another action the following round, and then resume weaving water subsequent round.

The caster cannot weave water carried or held by creatures or in which there are creatures already, nor can he weave it to impact creatures. In addition, the water cannot be woven to be less than 1” thick and it must eventually merge with the existing water source. Subject to those limitations, the caster can weave the water into almost any shape he desires. If the caster has a relevant Art or Craft proficiency, he can even weave the water into flowing sculptures with intricate detail. When the spell expires, the weaving collapses spectacularly and the water returns to its natural shape.

If woven to at least 6” thickness, woven water will block vision, and if woven to 1’ thickness, it will block both vision and light. Due to the enchantments placed up on it, the woven water is impenetrable to monsters with fewer than 5 HD. Monsters with 5 or more HD suffer 1d6 extraordinary cold damage if they pass through the water. Weave water does not create the water itself, so it must be cast on a fountain, lake, river, etc.