Halt Monsters

Arcane 4Type: enchantment
Range: 180’Duration: 2d8 turns

Halt Monsters

Spell — see Magic and Spells for the rules and the Spell Index for the full list.

This spell can render 1d4 living targets mute and motionless. Each target must make a Paralysis saving throw. If the save succeeds, the target is not affected. If the save fails, the target is paralyzed for the duration of the spell or until the effect is dispelled or removed by a cure spell. The effect is otherwise identical to halt humanoid, above.